Allright. The first part of map collisions for Multitroid are complete! This is just on map level, calculating collisions per tile. Next step is going into tile detail to pixel level for slopes and rough terrain and adding animation.

Also, as you probably can see, I also added an executable icon. Screw Attack, yay! Regarding the screen size, the real version will have a larger resolution (640×480 to be exact), this small resolution is just for development and testing.
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