Multitroid map collision part 1 finished

Allright. The first part of map collisions for Multitroid are complete! This is just on map level, calculating collisions per tile. Next step is going into tile detail to pixel level for slopes and rough terrain and adding animation.

Also, as you probably can see, I also added an executable icon. Screw Attack, yay! Regarding the screen size, the real version will have a larger resolution (640×480 to be exact), this small resolution is just for development and testing.

Related posts:

  1. Multitroid status, still porting
  2. Multitroid progress, we has it!
  3. Multitroid progress, engine rewrite

About WaveHack

WaveHack is a professional web developer from The Netherlands and the founder of Mineth Studios. He has a passion for (competitive online) gaming, has a predilection for Metroidvania-genre based games and is the author of the Metroid fangame Multitroid.