Multitroid progress, cleaning code

Optimizing and cleaning up code atm, so that we’ll have a clean base when we can really start working on the player physics and networking code after. At the moment, there’s some duplicate code which I’m stuffing away (properly, mind you) in the existing classes. Also for time being, I’m kind of busy with IRL stuff, so I haven’t got a whole lot of time to properly work on anything at the moment.

I also might add more tilesets soon to give people more freedom with map design. Don’t hesitate to fire up the level editor and show me some of your work. ;)

Related posts:

  1. Multitroid status, still porting
  2. Multitroid progress report
  3. Multitroid progress, we has it!
  4. Multitroid quick update
  5. Multitroid progress, engine rewrite

About WaveHack

WaveHack is a professional web developer from The Netherlands and the founder of Mineth Studios. He has a passion for (competitive online) gaming, has a predilection for Metroidvania-genre based games and is the author of the Metroid fangame Multitroid.