Optimizing and cleaning up code atm, so that we’ll have a clean base when we can really start working on the player physics and networking code after. At the moment, there’s some duplicate code which I’m stuffing away (properly, mind you) in the existing classes. Also for time being, I’m kind of busy with IRL stuff, so I haven’t got a whole lot of time to properly work on anything at the moment.
I also might add more tilesets soon to give people more freedom with map design. Don’t hesitate to fire up the level editor and show me some of your work. ![]()
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