Just wanted to share a quick update with you guys about Multitroid.
I’ve just rewritten the sprite animation engine. It’s now looking much more smoother, more bug-free and easier to expand in the code. Soon we’ll have a steady base to work on regarding multiplayer and even record snapshots for a trailer video.
Big things on the todo-list now is to polish the physics engine (add slope support), add a basic user interface (menu) and start rewriting the old network code.
Stay tuned. A beta release might come sooner later than you think. ![]()
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