Multitroid quick update

Just wanted to share a quick update with you guys about Multitroid.

I’ve just rewritten the sprite animation engine. It’s now looking much more smoother, more bug-free and easier to expand in the code. Soon we’ll have a steady base to work on regarding multiplayer and even record snapshots for a trailer video.

Big things on the todo-list now is to polish the physics engine (add slope support), add a basic user interface (menu) and start rewriting the old network code.

Stay tuned. A beta release might come sooner later than you think. :)

Related posts:

  1. A quick Sandora video
  2. Multitroid update, Norfair preview
  3. Metroid: Fan Mission and other Metroid fangames
  4. Multitroid progress, cleaning code
  5. Multitroid progress, engine rewrite

About WaveHack

WaveHack is a professional web developer from The Netherlands and the founder of Mineth Studios. He has a passion for (competitive online) gaming, has a predilection for Metroidvania-genre based games and is the author of the Metroid fangame Multitroid.