<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title>Mineth Studios &#187; Metroid</title> <atom:link href="http://mineth.net/category/metroid/feed/" rel="self" type="application/rss+xml" /><link>http://mineth.net</link> <description>Home of Multitroid, and more!</description> <lastBuildDate>Thu, 29 Dec 2011 14:42:31 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.1.1</generator> <item><title>Metroid: Fan Mission and other Metroid fangames</title><link>http://mineth.net/blog/metroid-fan-mission-and-other-metroid-fangames/</link> <comments>http://mineth.net/blog/metroid-fan-mission-and-other-metroid-fangames/#comments</comments> <pubDate>Fri, 25 Sep 2009 14:47:08 +0000</pubDate> <dc:creator>WaveHack</dc:creator> <category><![CDATA[Metroid]]></category><guid isPermaLink="false">http://dev.mineth.net/?p=171</guid> <description><![CDATA[The internet is a great place. And by great, I do not only mean large, but also a fantastic source of information. Some of that information are tools or guides (examples, tutorials)...]]></description> <content:encoded><![CDATA[<div><p>The internet is a great place. And by great, I do not only mean large, but also a fantastic source of information. Some of that information are tools or guides (examples, tutorials) how to make games. I&#8217;m talking about <a href="http://www.yoyogames.com/gamemaker/" target="_blank">Game Maker</a>, <a href="http://www.clickteam.com/eng/mmf2.php" target="_blank">Multimedia Fusion</a> and alike. These two game creation tools are commonly used by <a href="http://metroidr.brpxqzme.net/" target="_blank">Metroid: Fan Mission</a>.</p><p><a href="http://metroidr.brpxqzme.net/" target="_blank">Metroid: Fan Mission</a> is the largest community on the internet when it comes to Metroid fangame creations. Most of these mentioned game creation tools are relatively easy to use for anyone, so there&#8217;s quite a number of interesting projects going on at MFM. Some of these look really cool. I&#8217;ll list a few which I really look forward to:</p><ul><li><a href="http://www.destructoid.com/metroid-sr388-best-fan-made-game-ever--82959.phtml" target="_blank">Metroid SR388</a> by Vonrichter, a Super Metroid fangame. There is a very cool trailer video on his blog at Destructoid, which I highlyrecommend everyone interested in this topic to view it, if you haven&#8217;t done so already. Unfortunately, their official website (www.metroidsr388.com) has been down for a while, so we don&#8217;t really know what&#8217;s going on in there at the moment. The trailer is a must-see, though.</li><li><a href="http://metroid2remake.blogspot.com/" target="_blank">Another Metroid 2 Remake (AM2R)</a> by DoctorM64, a Metroid II remake. There are several video&#8217;s on his website, which all looks very cool too! Definitely seems to recreate the &#8216;Metroid II-feeling&#8217;. There&#8217;s even a tech demo on there, how about that?</li><li><a href="http://metroidr.brpxqzme.net/olympus_missioncontrol/viewtopic.php?f=12&amp;t=846" target="_blank">ZeroEngine</a> by Zas, a Metroid Zero Mission fangame/engine. This one has very promising screenshots and a <a href="http://www.youtube.com/watch?v=TtOWz-lvyuY" target="_blank">very cool trailer video</a>, which looks very much like the original Metroid Zero Mission!</li></ul><p>These are only three projects, there are much more on there! Please have a browse through their <a href="http://metroidr.brpxqzme.net/olympus_missioncontrol/" target="_blank">forums</a>, especially the <a href="http://metroidr.brpxqzme.net/olympus_missioncontrol/viewforum.php?f=12" target="_blank">Game Creation Studio forum</a>!</p></div> ]]></content:encoded> <wfw:commentRss>http://mineth.net/blog/metroid-fan-mission-and-other-metroid-fangames/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>My metroid fangames, a little history</title><link>http://mineth.net/blog/my-metroid-fangames-a-little-history/</link> <comments>http://mineth.net/blog/my-metroid-fangames-a-little-history/#comments</comments> <pubDate>Tue, 20 Jan 2009 14:07:03 +0000</pubDate> <dc:creator>WaveHack</dc:creator> <category><![CDATA[Metroid]]></category><guid isPermaLink="false">http://dev.mineth.net/?p=180</guid> <description><![CDATA[About  3 years ago, I started working on a multiplayer Metroid fangame in GameMaker® 6. It featured Metroid: Zero Mission graphics and gameplay alike(ish). That fangame was called: Metroid Kombat (cheesy, I...]]></description> <content:encoded><![CDATA[<div><p>About  3 years ago, I started working on a multiplayer Metroid fangame in GameMaker® 6. It featured Metroid: Zero Mission graphics and gameplay alike(ish). That fangame was called: Metroid Kombat (cheesy, I know).</p><p>It was mostly a game I developed when I hadn&#8217;t had !@#$ to do at my school back then, and it was purely made for LAN (bad networking code, etc). It was fun while it lasted, I enjoyed some good time in not only making it but also playing it with classmates and friends. Unfortunatly, I lost(these two words are you going to hear a lot at my blog) the GameMaker project files, including backups.</p><p>Back then, I was starting to hang around <a href="http://metroidr.brpxqzme.net/" target="_blank">Metroid: Fan Mission</a>, a Metroid fangaming community. We created a team of a few people (notable me, &#8216;Chucky&#8217;, &#8216;wild8900&#8242;, &#8216;Metro&#8217; and &#8216;Dragon&#8217;) who were to recreate a multiplayer Metroid fangame, but this time with custommade graphics (latter persons all being excellent pixel artists).</p><p>The game to be made was called Metroid Tournament (also cheesy, I know). Progress went slow but steady. The engine was slowly developed, a lot of sprites, artwork and concepts were made. Months of dedication went in the project, notably on the graphical goods.</p><p>Ofcourse, I&#8217;m not me if disaster not struck again. Two years ago, I lost litterally everything from the project, and the project was cancelled. The loss was too great, and we couldn&#8217;t be !@#$ed to recreate everything. Besides, the engine wasn&#8217;t near multiplayer support yet, at all.</p><p>But somehow, because of a miracle, all that was lost from Metroid Tournament is recovered recently! All sprites, tiles, hud concepts, 16 worked out map concepts, menu screens, logo&#8217;s, icons, everything! Everything is recovered!</p><p><img class="alignnone size-full wp-image-233" title="metroidtournament_sprites" src="http://static2.mineth.net/wp-content/uploads/2009/01/metroidtournament_sprites.png" alt="" width="442" height="64" /></p><p>I&#8217;m not going to cancel Multitroid because of this, or merge anything Metroid Tournament related into Multitroid, but I do expect to start working on a second branch in the same engine I&#8217;m using for Multitroid in the near future.</p></div> ]]></content:encoded> <wfw:commentRss>http://mineth.net/blog/my-metroid-fangames-a-little-history/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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