Back when Mineth.net got started. there wasn’t a plan for it and there probably never be a proper one. so we’ve decided to use it as our perosnal blog and devlog. And this time around we mean it.
So let’s kick my first post off with all the stuff I made in the past,a little about me and the things that I might work on in the future!
The past
azFRAXY
The second pack i made for FRAXY, this shmup boss collection features only content made by me and is therefore a bit smaller than metaFRAXY, seeing as metaFRAXY was getting crowded with too many authors and insecurities about the quality of the bosses i decided to can that project and start my own creative collection.
Haven gotten tens of thousand of downloads, i can call this one a minor success!
metaFRAXY
metaFRAXY, it was one of the biggest and best packs around initially and was still well known in the FRAXY community last time i checked, mostly abandoned and left to die behind the garden shed. The authors either lost interest or their boss quality went down the drain. Due to a mix of those things we decided to no longer work on it.
The download counter for this one was around 100somethingK when I last checked, i stopped paying attention to it.
Me!
I thought that it would be nice to post a bit about myself on here, seeing as it’s a personal blog.
I’m 23 years old and currently residing in the Netherlands, hoping to get the hell out of here when i finish my education. I really enjoy video games and modding them as well as listening to and making music. I spent most of my time growing up behind a keyboard and therefore have a varied taste in games, from Duke3D to Peggle, gotta play’em all!
I’ve known SQD Wavehack for far too long now, going back to when I was 7 I think. He’s my go-to guy for coding issues and school-work that I’m having issues with and in return I build and design stuff for his games, such as levels for multitroid, and enemies for Vectro(another dead Mineth project)
I got into gaming when i was about 4 or 5, my parent came home with a NES and super mario bros, i recall playing it for days and days and months and years to the point where i could probably do the first half of the game on muscle memory and i still enjoy speed-running the hell out of it.
Later in life when i met Wavehack we started playing this game called Jazz Jackrabbit 2, at this point in time we both didn’t know much about editing levels and using tools to build content so we were kinda meh about doing this kinda stuff. Until we worked out how the basics of J2Edit worked and just started going nuts on making levels, tilesets and pretty much everything. Later on I got into modding WarCraft 3, Unreal Tournament and level-design for Transport Tycoon/Roller-coaster Tycoon.My current projects are based on entirely different styles of games. so I’ve turned from SMB adict to jack of all trades Modder.
I personally enjoy working on FRAXY bosspacks, even though I rarely have time to work on them any more as of late due to my study and my job taking up all my free time. And when i do have free time I’m mostly playing around with either random game/level editors or working on school projects if I’m at home, if I’m on the road I spend most of my time reading the excellent Discworld novels by Terry Pratchett.
And then there’s minecraft, but I’ll whip up a post about that sometime in the future.
The Future
I’m hoping that my life calms down a little soon so I can just relax and take it easy for a while, I’m planning to go on a trip to England somewhere in July/August to visit a friend of mine.
Game and modding wise. I’m currently enjoying the hell out of minecraft and Test Drive Unlimited 2 and I’m really looking forward to Bulletstorm. On the modding side of things I’m hoping to spend some more time on my Knytt Stories campaign and doing level design for Multitroid, more news about that in the future.
So yeah enough about me for now.