Mineth Studios Archive

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Current status of things

Here’s a quick post with the current status regarding Mineth Studios the past few months:

I (WaveHack) am still working on Multitroid, amongst some other minor projects. Progress is a bit slow due business with work.

AzMiLion is working on his Crash Viper game, which is (imo) looking really awesome so far. :3

Two people have joined the Mineth Studios team, both friends of both me and Az. These are Luminaflare and Power Metal Hank. Power Metal Hank is about to start working on his RPG projects and will hopefully blog occasionally about them.

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An introduction of sorts.

I’m Luminaflare or LF for short, you may have seen me credited in the metafraxy project (I’m the original creator of those giant balls of doom among others) and more recently I’ve had some minor creative input on crash viper. I’m currently working on a few projects of my own but they are still in early development.

Also I’m British.

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A new project: Crash Viper

All yer damn base are belong to us

Crash Viper 20XX
So yeah, I’ve decided to start working on games again, and I’m proud to announce my new pet project, Crash Viper 20XX. a side scrolling Shmup in the style of gradius, r-type and others.

Having recently decided to get back into gaming i thought that maybe making a a side scroller would be a good challenge at get me to think of new and exciting ways to play in this genre. so i came up with the Crash mechanic, a system which allows the user to alter the appearance and function of his ship. there are currently two ships known as the Drill Ship and the Wide Ship, they both have a unique crash with a unique weapon system.

Controls

Arrow keys – Move
X – Shoot
C – Crash

Features(Current)

Seeing as this is a very early test, the game is not yet feature complete so far i’ve implemented

-Basic enemies
-Crash System
-Ship selection
-Dynamic Background
-Custom SFX

Planned Features

-Levels with unique enemies
-Bossfights, 1 boss per level, maybe more.
-More unlockable ships
-upgraded versions of each ship
-Soundtrack? maybe?

Download

Right here

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Moving servers, small downtime expected

Mineth.net will be moving servers in (hopefully) a few days and some of you might experience a few hours of downtime.

Sorry for the inconvenience.

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Words because of Words.

So yeah, WaveHack asked me to post a thing because i’ve been silent on the blog for a while now. this is mostly because i’ve been doing nothing interesting dev wise in a while and i probably won’t for a while so let’s just get on with it and ramble on about irrelevant stuff that no-one will ever read.

Somethingafwul

As some of you might know i read and post on Somethingawful occasionally and a interesting thing has happened there. someone broke the rules and posted a request for school help in the general forum, and promptly got mod challenged for it. a mod challenge is a challenge posted by a mod wich unless fullfilled end with your account being banned and costing you money to re-reg, as SA accounts cost 10 dollars. People started saying that they woud donate to the red cross and other charitys if the idiot got banned and it kind of got out of control, as of now. goons have donated 50,000 Dollars and the total i still rising by about 00 Dollar a day. So go goons!

Minecraft

By now this is a topic wich has come up on pretty much every gaming blog ever. Minecraft. a cute little sandbox that grew into a open world survival game wich has sold millions and has allow it’s creator, Markus Persson to start his own company, Mojang.

I personally enjoy both parts of the game, the old creative mode for building insane superstructures with my buddy Luminaflare and surviving out in the wilderness on randomly generated terrain in SMP on our private server. were I’ve settled in a town dubbed Creepertop. due to the sheer amount of creepers spawning there. The thing that interests me the most about minecraft is the emergent gameplay within it. from spleef to minecart racing, to building a song using music boxes.

Fy00char

In the future I hope to be actively developing modes for games and content for multitroid again, once my studies calm down a bit and holidays have started. but my current priorities lie not with Mineth Studios but with my study, so back into radio silence I go. See you later internet!

 

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New website launched!

Finally, it’s here! A new (and proper) look to the site. For the past year, we’ve been using the White as Milk template. Partially because we thought it was a decent template, and partially because (back then) we were too lazy to brew up something more stylish. But from today on, we’re using a customized version of Arras, which is basically a free and very customizable WordPress theme. Be sure to check it out if you (plan to) run a WordPress site!

Only a few posts made it over to the new site, though. We didn’t feel it was necessary to copy over all the old content, because a lot of stuff is redundant by now and doesn’t really add any value whatsoever (about how good we are at breaking WordPress installations and regarding avatars in comments, etc). That being said, we’ll try to update more often. Not only about projects, but also in general and random stuff.

Also, did I mention the technical aspect of the site got a good overhaul? We’ve rebuilt it! It’s now faster, stronger and less explodie! One small downside though is that due technical changes, most of the old links to visit certain sections of the site are now changed (or just completely broken). Categories have been changed and pages have been added. A lot of redundant crap on the technical side also has been reduced and it should be less daunting and intimidating to browse the site now. Please be wary that we’re adjusting small things here and there, and that you could see some changes on the site.

Speaking of pages, we now have a proper About page which reflects what this site is about exactly. In short, it’s a combination of our personal blogs and our projects (including Multitroid)! For more info, see the About page.

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Old stuff, new plans.

Back when Mineth.net got started. there wasn’t a plan for it and there probably never be a proper one. so we’ve decided to use it as our perosnal blog and devlog. And this time around we mean it.

So let’s kick my first post off with all the stuff I made in the past,a little about me and the things that I might work on in the future!

The past

azFRAXY

The second pack i made for FRAXY, this shmup boss collection features only content made by me and is therefore a bit smaller than metaFRAXY, seeing as metaFRAXY was getting crowded with too many authors and insecurities about the quality of the bosses i decided to can that project and start my own creative collection.

Haven gotten tens of thousand of downloads, i can call this one a minor success!

metaFRAXY

metaFRAXY, it was one of the biggest and best packs around initially and was still well known in the FRAXY community last time i checked, mostly abandoned and left to die behind the garden shed. The authors either lost interest or their boss quality went down the drain. Due to a mix of those things we decided to no longer work on it.

The download counter for this one was around 100somethingK when I last checked, i stopped paying attention to it.

Me!

I thought that it would be nice to post a bit about myself on here, seeing as it’s a personal blog.

I’m 23 years old and currently residing in the Netherlands, hoping to get the hell out of here when i finish my education. I really enjoy video games and modding them as well as listening to and making music. I spent most of my time growing up behind a keyboard and therefore have  a varied taste in games, from Duke3D to Peggle, gotta play’em all!

I’ve known SQD Wavehack for far too long now, going back to when I was 7 I think. He’s my go-to guy for coding issues and school-work that I’m having issues with and in return I build and design stuff for his games, such as levels for multitroid, and enemies for Vectro(another dead Mineth project)

I got into gaming when i was about 4 or 5, my parent came home with a NES and super mario bros, i recall playing it for days and days and months and years to the point where i could probably do the first half of the game on muscle memory and i still enjoy speed-running the hell out of it.

Later in life when i met Wavehack we started playing this game called Jazz Jackrabbit 2, at this point in time we both didn’t know much about editing levels and using tools to build content so we were kinda meh about doing this kinda stuff. Until we worked out how the basics of J2Edit worked and just started going nuts on making levels, tilesets and pretty much everything. Later on I got into modding WarCraft 3, Unreal Tournament and level-design for Transport Tycoon/Roller-coaster Tycoon.My current projects are based on entirely different styles of games. so I’ve turned from SMB adict to jack of all trades Modder.

I personally enjoy working on FRAXY bosspacks, even though I rarely have time to work on them any more as of late due to my study and my job taking up all my free time. And when i do have free time I’m mostly playing around with either random game/level editors or working on school projects if I’m at home, if I’m on the road I spend most of my time reading the excellent Discworld novels by Terry Pratchett.

And then there’s minecraft, but I’ll whip up a post about that sometime in the future.

The Future

I’m hoping that my life calms down a little soon so I can just relax and take it easy for a while, I’m planning to go on a trip to England somewhere in July/August to visit a friend of mine.

Game and modding wise. I’m currently enjoying the hell out of minecraft and Test Drive Unlimited 2 and I’m really looking forward to Bulletstorm. On the modding side of things I’m hoping to spend some more time on my Knytt Stories campaign and doing level design for Multitroid, more news about that in the future.

So yeah enough about me for now.